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I made Underneath (2013) with Alex Mathew, my classmate at USC's Interactive Media and Games MFA program for Richard Lemarchand's Interactive Experience and World Design class.

From the start, Alex and I wanted to make a game that was about exploration and discovery, about creating spaces that would alternate between the familiar and the uncanny. Rather than focus on goal and mechanics-oriented gameplay, we created five unique progressions through the world, each with their own aesthetic and emotional arcs.

Alex and I shared many responsibilities, particularly in terms of top-level design. Alex took charge of the level and character design, while I handled environment art and music.