Catch! (2013) was created in Processing as my midterm project for Michael Kontopoulos' class, Experiments in Interactivity II, at USC's Interactive Media and Games MFA program.

Since I was a kid, I never get bored when playing catch. It is such a simple game, with very laid-back, almost non-existent rules -- but the back-and-forth mechanical nature really appeals to me. I wanted to see if I could translate this classic "game" into the digital realm, while adding a musical element.

The game starts out very slow, allowing players to be as casual as they wish when picking up the game. If they choose to dedicate themselves to passing the ball back and forth without dropping it, the challenge level increases, along with the feedback provided by the reactive soundtrack.